from header_map_icons import *
from ID_sounds import *

####################################################################################################################
#  Each map icon record contains the following fields:
#  1) Map icon id: used for referencing map icons in other files.
#     The prefix icon_ is automatically added before each map icon id.
#  2) Map icon flags. See header_map icons.py for a list of available flags
#  3) Mesh name.
#  4) Scale. 
#  5) Sound.
####################################################################################################################

map_icons = [
  ("player",0,"player", 0.2, snd_footstep_grass),
  ("player_horseman",0,"player_horseman", 0.2, snd_gallop),
  ("gray_knight",0,"knight_a", 0.2, snd_gallop),
  ("vaegir_knight",0,"knight_b", 0.2, snd_gallop),
  ("peasant",0,"peasant_a", 0.2,snd_footstep_grass),
  ("khergit",0,"khergit_horseman", 0.2,snd_gallop),
  ("axeman",0,"bandit_a", 0.2,snd_footstep_grass),
  ("woman",0,"woman_a", 0.2,snd_footstep_grass),
  ("town",mcn_no_shadow,"map_town_a", 0.35,snd_footstep_grass),
  ("village_a",mcn_no_shadow,"map_village_a", 0.45, snd_footstep_grass),
  ("castle_a",mcn_no_shadow,"map_castle_a", 0.35,snd_footstep_grass),
  ("town_snow",mcn_no_shadow,"map_town_snow_a", 0.35,snd_footstep_grass),
  ("village_snow_a",mcn_no_shadow,"map_village_snow_a", 0.45, snd_footstep_grass),
  ("castle_snow_a",mcn_no_shadow,"map_castle_snow_a", 0.35,snd_footstep_grass),
  ("mule",0,"icon_mule", 0.2,snd_footstep_grass),
]
